Browse Title Index


 
Issue Title
 
Vol 4, No 2-3: Språk och IT/Language and IT Textens accessoarer Abstract   PDF
Lars Melin
 
Vol 9, No 3: Games and Action 1 The Challenge of Managing Affordances in Computer Game Play Abstract   PDF
Jana Rambusch, Tarja Susi
 
Vol 1, No 4 The field of Humanistic Informatics and its relation to the humanities Abstract   PDF
Espen Aarseth
 
Vol 8, No 1 The Ghost in the Machine: Revisiting an Old Model for the Dynamic Generation of Digital Editions Abstract   PDF
Daniel Paul O'Donnell
 
Vol 10, No 1: Games and Action 2 The Importance of Being a Player Abstract   PDF
Maria Åresund, Staffan Björk
 
Vol 6, No 3 The Model of Influences of Electronic Commerce on Cadres in Organisations Abstract   PDF
Marko Colnar
 
Vol 11, No 1 The Role of Social Connectors in Seeking Computer-mediated Information in Rural Societies Abstract   PDF
Antonio Díaz Andrade, Cathy Urquhart
 
Vol 14, No 2: Nordic Digital Resources and Practices The Trading Faces Online Exhibition and its Strategies of Public Engagement Abstract   PDF
Alda Terracciano
 
Vol 12, No 1 The Unbearable Complexity of Documenting Intellectual Processes: Paradata and Virtual Cultural Heritage Visualisation Abstract   PDF
Isto Huvila
 
Vol 2, No 3 The Zoom Browser : Showing Simultaneous Detail and Overview in Large Documents Abstract   PDF
Lars Erik Holmquist
 
Vol 11, No 2: Information Literacies Three Theoretical Perspectives on Information Literacy Abstract   PDF
Louise Limberg, Olof Sundin, Sanna Talja
 
Vol 14, No 3 Topical Discourse Structures: Using topic modeling in discourse analysis approaches Abstract   PDF
Fabian Brinkmann
 
Vol 9, No 3: Games and Action 1 Towards a Positive Assessment Policy for Computer and Console Games Abstract   PDF
Herberg Rosenstingl, Michael Wagner
 
Vol 4, No 2-3: Språk och IT/Language and IT Towards a Reading of the Vindolanda Stylus Tablets: Engineering Science and the Papyrologist Abstract   PDF
Melissa Terras
 
Vol 12, No 3 Understanding the Usage and Requirements of the Photo Tagging System Abstract   PDF
Aqdas Malik, Marko Nieminen
 
Vol 13, No 2 Unge og looping-effekten af computerspilafhængighed Abstract   PDF
Anne Brus
 
Vol 10, No 3 Upphovsrätten står och faller med sina undantag (Copyright Stands or Falls With its Exemptions) Abstract   PDF
Karl-Erik Tallmo
 
Vol 11, No 3 Vanishing E: The Decline of the E-Commerce Discipline in Australia Abstract   PDF
Michael Tse
 
Vol 3, No 4: Elektronisk publicering vid universitet och högskolor/Electronic publishing in HEIs Var ligger Literien?: Kartläggning av ett projekt i vardande Abstract   PDF
Peter Linde
 
Vol 4, No 1 Vårt elektroniska samhälle och kulturarvet Abstract   PDF
Anna Christina Ulfsparre
 
Vol 4, No 4 Vidensorganisation: Skal bibliotekarer organisere al information på Internettet? Abstract   PDF
Birger Hjørland
 
Vol 14, No 3 Virtual Extinction: On the rhetoric of hunting and killing animals in open world video games Abstract   PDF
Erik van Ooijen
 
Vol 7, No 3: Artificial Intelligence Webbaserad användarundervisning: Ett forum för förhandlingar om bibliotekariers professionella expertis Abstract   PDF
Olof Sundin
 
Vol 2, No 3 Webben som en text Abstract   PDF
Mikael Gunnarsson
 
Vol 7, No 1 What Has Literature to Offer Computer Science? Abstract   PDF
Mark Dougherty
 
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