Browse Title Index

Issue Title
Vol 13, No 2 Sökandet efter den digitala politiken Abstract   PDF
Christopher Kullenberg
Vol 12, No 3 Students Writing History Using Traditional and Digital Archives Abstract   PDF
Thomas Nygren
Vol 13, No 3 Successful User-Centred Design for Tablet PC: A Conceptual Framework Abstract   PDF
Ahmed Al-Sa'di, Dave Parry
Vol 13, No 2 Swiping, Matching, Chatting: Self-Presentation and Self-Disclosure on Mobile Dating Apps Abstract   PDF
Janelle Ward
Vol 7, No 3: Artificial Intelligence Synthetic Players: A Quest for Artificial Intelligence in Computer Games Abstract   PDF
Jouni Smed, Harri Hakonen
Vol 4, No 2-3: Språk och IT/Language and IT Tale - skrift - digital skrift: Om digitalisering og språklige funksjoner Abstract   PDF
Martin Engebretsen
Vol 11, No 2: Information Literacies Talking About the Good Childhood: An Analysis of Educators’ Approaches to School Children’s Use of ICT Abstract   PDF
Anna Hampson Lundh, Birgitta Davidsson, Louise Limberg
Vol 10, No 1: Games and Action 2 Taming the Game: Children’s Constructive Use of Social and Communicative Context When Playing Scary Computer Games Abstract   PDF
Ingrid Kjørstad
Vol 13, No 3 Technology’s Role in the Consumption of Love Abstract   PDF
Janelle Ward
Vol 10, No 2 Tekstmeldinger som norskfaglig potensial: En tekstanalytisk og didaktisk tilnærming Abstract   PDF
Harald M. Iversen
Vol 8, No 3: Dynamic Maps Temporally Dynamic Maps: The Electronic Cultural Atlas Initiative Experience Abstract   PDF
Jeanette L. Zerneke, Michael K. Buckland, Kim Carl
Vol 4, No 2-3: Språk och IT/Language and IT Textens accessoarer Abstract   PDF
Lars Melin
Vol 9, No 3: Games and Action 1 The Challenge of Managing Affordances in Computer Game Play Abstract   PDF
Jana Rambusch, Tarja Susi
Vol 1, No 4 The field of Humanistic Informatics and its relation to the humanities Abstract   PDF
Espen Aarseth
Vol 8, No 1 The Ghost in the Machine: Revisiting an Old Model for the Dynamic Generation of Digital Editions Abstract   PDF
Daniel Paul O'Donnell
Vol 10, No 1: Games and Action 2 The Importance of Being a Player Abstract   PDF
Maria Åresund, Staffan Björk
Vol 6, No 3 The Model of Influences of Electronic Commerce on Cadres in Organisations Abstract   PDF
Marko Colnar
Vol 11, No 1 The Role of Social Connectors in Seeking Computer-mediated Information in Rural Societies Abstract   PDF
Antonio Díaz Andrade, Cathy Urquhart
Vol 12, No 1 The Unbearable Complexity of Documenting Intellectual Processes: Paradata and Virtual Cultural Heritage Visualisation Abstract   PDF
Isto Huvila
Vol 2, No 3 The Zoom Browser : Showing Simultaneous Detail and Overview in Large Documents Abstract   PDF
Lars Erik Holmquist
Vol 11, No 2: Information Literacies Three Theoretical Perspectives on Information Literacy Abstract   PDF
Louise Limberg, Olof Sundin, Sanna Talja
Vol 9, No 3: Games and Action 1 Towards a Positive Assessment Policy for Computer and Console Games Abstract   PDF
Herberg Rosenstingl, Michael Wagner
Vol 4, No 2-3: Språk och IT/Language and IT Towards a Reading of the Vindolanda Stylus Tablets: Engineering Science and the Papyrologist Abstract   PDF
Melissa Terras
Vol 12, No 3 Understanding the Usage and Requirements of the Photo Tagging System Abstract   PDF
Aqdas Malik, Marko Nieminen
Vol 13, No 2 Unge og looping-effekten af computerspilafhængighed Abstract   PDF
Anne Brus
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