Browse Title Index


 
Issue Title
 
Vol 3, No 3 Self-publishing: Publicera själv eller publicera sig själv? Abstract   PDF
Karl-Erik Tallmo
 
Vol 12, No 2 Simulating Real-Life Problems in Secondary Science Class: A Socio-scientific Issue Carried through by an Augmented Reality Simulation Abstract   PDF
Thomas Lundblad, Claes Malmberg, Mats Areskoug, Per Jönsson
 
Vol 9, No 2 SMS Usage Satisfaction: Influences of Hand Anthropometry and Gender Abstract   PDF
Vimala Balakrishnan, Paul H.P. Yeow
 
Vol 13, No 1 Sociala medier – ett nät av härskartekniker? [Power Games on the Internet – On the Online Use of Master Supression Techniques] Abstract   PDF
Annakarin Nyberg, Mikael Wiberg
 
Vol 10, No 3 Socknen i cyberrymden: Några tankar om en webbportal för språk, kultur och historia i regionerna (The Parish in Cyberspace: Some Musings on a Web Portal for Language, Culture, and History in a Regional Context) Abstract   PDF
Erik Persson
 
Vol 13, No 2 Sökandet efter den digitala politiken Abstract   PDF
Christopher Kullenberg
 
Vol 12, No 3 Students Writing History Using Traditional and Digital Archives Abstract   PDF
Thomas Nygren
 
Vol 13, No 3 Successful User-Centred Design for Tablet PC: A Conceptual Framework Abstract   PDF
Ahmed Al-Sa'di, Dave Parry
 
Vol 13, No 2 Swiping, Matching, Chatting: Self-Presentation and Self-Disclosure on Mobile Dating Apps Abstract   PDF
Janelle Ward
 
Vol 7, No 3: Artificial Intelligence Synthetic Players: A Quest for Artificial Intelligence in Computer Games Abstract   PDF
Jouni Smed, Harri Hakonen
 
Vol 4, No 2-3: Språk och IT/Language and IT Tale - skrift - digital skrift: Om digitalisering og språklige funksjoner Abstract   PDF
Martin Engebretsen
 
Vol 11, No 2: Information Literacies Talking About the Good Childhood: An Analysis of Educators’ Approaches to School Children’s Use of ICT Abstract   PDF
Anna Hampson Lundh, Birgitta Davidsson, Louise Limberg
 
Vol 10, No 1: Games and Action 2 Taming the Game: Children’s Constructive Use of Social and Communicative Context When Playing Scary Computer Games Abstract   PDF
Ingrid Kjørstad
 
Vol 13, No 3 Technology’s Role in the Consumption of Love Abstract   PDF
Janelle Ward
 
Vol 10, No 2 Tekstmeldinger som norskfaglig potensial: En tekstanalytisk og didaktisk tilnærming Abstract   PDF
Harald M. Iversen
 
Vol 8, No 3: Dynamic Maps Temporally Dynamic Maps: The Electronic Cultural Atlas Initiative Experience Abstract   PDF
Jeanette L. Zerneke, Michael K. Buckland, Kim Carl
 
Vol 4, No 2-3: Språk och IT/Language and IT Textens accessoarer Abstract   PDF
Lars Melin
 
Vol 9, No 3: Games and Action 1 The Challenge of Managing Affordances in Computer Game Play Abstract   PDF
Jana Rambusch, Tarja Susi
 
Vol 1, No 4 The field of Humanistic Informatics and its relation to the humanities Abstract   PDF
Espen Aarseth
 
Vol 8, No 1 The Ghost in the Machine: Revisiting an Old Model for the Dynamic Generation of Digital Editions Abstract   PDF
Daniel Paul O'Donnell
 
Vol 10, No 1: Games and Action 2 The Importance of Being a Player Abstract   PDF
Maria Åresund, Staffan Björk
 
Vol 6, No 3 The Model of Influences of Electronic Commerce on Cadres in Organisations Abstract   PDF
Marko Colnar
 
Vol 11, No 1 The Role of Social Connectors in Seeking Computer-mediated Information in Rural Societies Abstract   PDF
Antonio Díaz Andrade, Cathy Urquhart
 
Vol 12, No 1 The Unbearable Complexity of Documenting Intellectual Processes: Paradata and Virtual Cultural Heritage Visualisation Abstract   PDF
Isto Huvila
 
Vol 2, No 3 The Zoom Browser : Showing Simultaneous Detail and Overview in Large Documents Abstract   PDF
Lars Erik Holmquist
 
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